An Adventure Unfolds
- +2 Wisdom, +2 Charisma
- Medium Sized
- Base land speed is 30 ft.
- Darkvision 60 ft.
- +2 racial bonus on Spot and Listen
- Any one of the following abilities: Daylight 1/day, resistance acid 5, resistance cold 5, or resistance electricity 5
- Automatic Languages: Common, Celestial. Bonus Languages: Dethek, Loross, Seelie, Seldruin.
- Favoured Class: Paladin
A remnant of a fogotten golden age, a reminder of a more gallant time, a paradox upholding outdated ideals of chivalry. All these could descride the plane-touched soul of angelic origin. And yet, while they should be surrounded by an air of meloncholy, they seem almost ignorant of the fact that they are almost like broken machines now. The gods had created the aasimars as a form of more direct intervention into the lives of mortals, yet it appears the gods have abandoned that plan. But there are still aasimars being born, their blood-line still adulterated with celestial breeding even in this age.
Aasimars have no real culture of their own; most are assimilated into society to the point where some don’t even know of their heritage. Thumim has the largest population of aasimars, whether by virtue of the city’s size or the heavily religious influenced culture is uncertain.
Most aasimars are phyically beautiful. They tend towards the virtuos knight’s path, often taking up the sword of the paladin to serve a higher purpose. Most revere Pholtus as their god, because of Thumim’s influence. Those that don’t tend toward the pagan religions and the house gods of the nations where they were born. It’s interesting to note that the aasimars who revere Pholtus tend towards lawful, and those that don’t tend towards being chaotic.
- +2 Dexterity, +2 Intelligence, -2 Charisma
- Medium sized
- Base land speed 30 ft.
- Darkvision 60 ft.
- +2 racial bonus on Bluff and Hide
- Any one of the following: Darkness 1/day, resistance cold 5, electricity 5, or fire 5.
- Automatic Languages: Common, Infernal. Bonus Lanuages: Chultan, Dethek, Illuskan, Loross, Seelie, Seldruin.
- Favoured Class: Rogue
Unlike aasimars, tieflings seem acutely aware of their purpose, and of the fact that it has long been abandoned. Because of this, tieflings seem far more apt to look for their own purpose in life. Although, this would seem to give them a countenance of meloncholy even worse than aasimars; lost in a world, abondoned by your makers, and now forced to find your own meaning and purpose in the world. But most tieflings seem unfased by this. Tieflings, as a rule, have live doleful lives. Whether by tragedy, violence, act of nature, act of man, or even act of god, tieflings seem destined for great loss. But this makes them extremely resilient, and more persistant in their search for happiness and purpose.
The Saeran peninsula and Urim seem to have the most tieflings, but as a whole they are far more spread out than aasimars. As far as physical appearance, most are rather attractive. But because of the seemingly racial penchant for bad luck, some are cursed with horrifying disfigurement. Yet even the beautiful ones seem gruff and uncaring, with an almost constant scowl.
As far as religion goes, most are rebelious towards the Thumim state religion, if not actively violent towards it. Many of the cults of the darker gods (especially of the Dark 13) are fueled by the fervor tieflings have when they find acceptence in the dark dieties’ followers. To be sure, these cults are rare, but in preportion to the other races a higher percentage of tieflings definitely follow the Dark Calling.